HDRP: Fixed an issue to initialize Volume before diffusion profile list. HDRP: Display Stats is now always shown in the first position on the Rendering Debugger. ![]() Graphics: Fixed problems with 16-bit floats on iOS with URP and BatchRendererGroup. Graphics: Fixed an issue where TextureImporter.GetAutomaticFormat would return the incorrect format for platforms that had their override turned off. GI: Avoid unnecessary gfx fence when Enlighten Realtime GI is not enabled. This reduces the chances for the main thread to pickup work best left to workers, reducing main thread stalls. The main thread will only steal work when the main thread can contribute to a parallel job being explicitly waited on, or all worker threads are busy executing.OpenGL support will be removed in Unity 2023.1.ĪI: Patches of the generated NavMesh were sometimes getting the area type from distant objects below due to their connection through a sloped wall.Įditor: Avoid crash when old SG integration is invalid.Įditor: Fixed highlighted element is not being scrolled to when calling Highlighter.Highlight.Įditor: Fixed Highlighter.Highlight does not disappear when the highlighted element disappears from view.Įditor: Fixed mouse offset for dragging elements to the inspector on Linux.Įditor: Fixed tracking of leaks in thread safe linear allocator.Įditor: Job worker threads will now prefer executing jobs scheduled during job execution, avoiding long job wait -> steal -> wait -> steal chains which could result in a stack overflow. macOS: Deprecated OpenGL for macOS targets.iOS: Added: Identifiers for iPhone 14 models.VFX Graph: Reduced time taken by code generation when a VFX asset is imported. VFX Graph: Reduced the time taken by VFXGraph.CheckCompilationVersion that would previously potentially query all assets on every domain reload. SRP Core: Allow setting order for panels on the rendering debugger. Shadergraph: Reduced time taken by code generation when a shader graph asset is imported. XR SRP: Meta Quest performance loss between URP versions when built Visual Effects - Legacy: GetTriggerParticles returns 0 every few frames when getting a number of particles inside Visual Effects - Legacy: "NullReferenceException" in Particle System's Shape Module while reference is set Scene Management: Additional GameObjects and a Console error after Undoing and Redoing a Paste As Child Scene Management: Undoing prefab instancing leaves ghost objects in scene that throw ArgumentNullExceptions and crash editor when dragged to project view Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro MacOS: Editor crashes on mono_arch_patch_callsite when entering the Play Mode MacOS: Standalone profiler crashing before opening Inspector Framework: Editor unselects elements when entering and then exiting the Play Mode Previously leaving Playmode running could result in Out of Memory if left running for hours.ĭOTS: Lightmap baking fails when URP Template content is put into a subsceneĮditor: Pressing Apply in the Avatar edition isolation inspector does not close the edition anymore.Įditor: Fixed deadlock scenario in shader compiler.Įditor: Renaming a material does not prevent the colour palette to open anymore. Release notes Known Issues in 2022.2.0b11Īnimation: Rig builder prevents GameObject movement when two animations are playing at onceĪsset - Database: Folder name is truncated when dot is used in the nameĪsset Bundles: AssetBundle indeterminism caused by mesh streaming infoĪsset Importers: Textures are not generated when Naming option in Import Settings of an FBX file is changed to "From Model's Material"Ĭore: Slow native memory leak when in Playmode caused by the temp memory allocator not flushing correctly when requested.
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